The store shader stores the data needed for contour rendering. Add a contour_store_functions to the Store Shader.Add a contour_contrast_function_levels to the Contrast Shader.In the Render Settings, in configuration (check Show Advanced Options) under Countours:.under Custom Shaders add a countour_shader_simple as Contour Shader.under mental ray uncheck Enable Contour rendering.To apply countours in a way that does batch render: 5 around Silouette, Depth Contrast (2) and Normal Contrast (9) that does not render with countours (except for the first frame) when animated and batch rendered.Īs always (since Maya 2014) you need to set the sampling mode to legacy ( Render Settings > Legacy Options > Legacy Sampling Mode)īatch rendering contours does work if you apply Mental Ray shaders to both the Shader Group and the Render Settings Here is an image rendered with relative contour width of. Adding contours to your toon shading is easy when using Mental Ray, but unfortunatly broke for batch rendering in some recent versions of Maya (for Maya 2016 it was still not working with SP4)įor reference on how to apply contours, you can look at this Mental Ray Contour Shader Tutorial on the TU Delft site (Wiki Page)
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